With this project, I wanted to practice modular buildings using a trim sheet. Earlier this year, I traveled to Italy and visited Burano, a nice island with colorful buildings. Looking back at the pictures I took, I saw how repetitive everything is and I thought that it would make a great modular set. I ended up putting everything in Unreal Engine 5, since I hadn't tested it yet and I also experimented with vertex painting to break the repetition of the buildings. I mainly focused on the buildings for now, but I'm thinking about doing the whole environment surrounding it.
Modular pieces made in Maya.
Trim sheet made using Substance Designer and Painter.
Rendered in Unreal Engine 5.